Codex
Runes & Soul Cores
The easiest "crafting" in the game: drop a socketable into a slot for an instant, predictable stat. Body armour and two-handed weapons hold two sockets; most other gear holds one. All 240 socketables, grouped by family — jump to the set you want.
Core Runes (26)
The everyday runes — elemental, life/mana, defence and attribute. Start here.
Adept Rune
LesserNormalGreaterPerfect
- All
- +9 to Dexterity
Astrid's Creativity
- All
- Can have 1 additional Crafted Modifier
Body Rune
LesserNormalGreaterPerfect
- Armour
- +45 to maximum Life
- Martial Weapon
- Leeches 4% of Physical Damage as Life
- Wand or Staff
- +40 to maximum Energy Shield
Cadigan's Epiphany
- Gloves
- Destroys all Augment Sockets on the item to create a Jewel Socket
Charging Rune
LesserNormalGreaterPerfect
- Armour
- 12% increased Runic Ward Regeneration Rate
Desert Rune
LesserNormalGreaterPerfect
- Armour
- +14% to Fire Resistance
- Martial Weapon
- Adds 7 to 11 Fire Damage
- Wand or Staff
- Gain 8% of Damage as Extra Fire Damage
Glacial Rune
LesserNormalGreaterPerfect
- Armour
- +14% to Cold Resistance
- Martial Weapon
- Adds 6 to 10 Cold Damage
- Wand or Staff
- Gain 8% of Damage as Extra Cold Damage
Inspiration Rune
LesserNormalGreaterPerfect
- Armour
- 15% increased Mana Regeneration Rate
- Martial Weapon
- Gain 20 Mana per enemy killed
- Wand or Staff
- 25% increased Mana Regeneration Rate
Iron Rune
LesserNormalGreaterPerfect
- Armour
- 16% increased Armour, Evasion and Energy Shield
- Martial Weapon
- 16% increased Physical Damage
- Wand or Staff
- 25% increased Spell Damage
Katla's Gloom
- Gloves
- Can roll Decay modifiers
Kolr's Hunt
- Gloves
- Can roll Marksman modifiers
Masterwork Rune
- All
- Upgrades a socketed Rune
Medved's Tending
- Body Armour
- Can roll Soul modifiers
Mind Rune
LesserNormalGreaterPerfect
- Armour
- +30 to maximum Mana
- Martial Weapon
- Leeches 3% of Physical Damage as Mana
- Wand or Staff
- +60 to maximum Mana
Rebirth Rune
LesserNormalGreaterPerfect
- Armour
- Regenerate 0.4% of maximum Life per second
- Martial Weapon
- Gain 25 Life per enemy killed
- Wand or Staff
- 8% increased Energy Shield Recharge Rate
Resolve Rune
LesserNormalGreaterPerfect
- All
- +9 to Intelligence
Robust Rune
LesserNormalGreaterPerfect
- All
- +9 to Strength
Serle's Triumph
- All
- +1 Suffix Modifier allowed
Stone Rune
LesserNormalGreaterPerfect
- Armour
- +75 to Stun Threshold
- Martial Weapon
- Causes 30% increased Stun Buildup
- Wand or Staff
- Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Storm Rune
LesserNormalGreaterPerfect
- Armour
- +14% to Lightning Resistance
- Martial Weapon
- Adds 1 to 20 Lightning Damage
- Wand or Staff
- Gain 8% of Damage as Extra Lightning Damage
Tempered Rune
LesserNormalGreater
- Armour
- 14 to 21 Physical Thorns damage
- Martial Weapon
- Adds 6 to 9 Physical Damage
Thrud's Might
- Martial Or Caster Weapon
- Can roll Destruction modifiers
Uhtred's Sidereus
- Boots
- Can roll Chronomancy modifiers
Vision Rune
LesserNormalGreaterPerfect
- Armour
- 12% increased Life and Mana Recovery from Flasks
- Martial Weapon
- +90 to Accuracy Rating
- Wand or Staff
- 20% increased Critical Hit Chance for Spells
Vorana's Carnage
- Helmet
- Can roll Berserking modifiers
Ward Rune
LesserNormalGreaterPerfect
- Armour
- +20 to maximum Runic Ward
Kalguuran Runes (17)
Runes of … — the new 0.5 Kalguuran runesmithing set.
Rune of Accumulation
- Crossbow Bow or Spear
- On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
- Gloves
- Gain 3 Life per Enemy Hit with Attacks Gain 1 Mana per Enemy Hit with Attacks
Rune of Acrobatics
- Boots
- +0.3 metres to Dodge Roll distance
- Martial Or Caster Weapon
- Flasks gain 0.2 charges per Second
Rune of Alacrity
- Armour
- Debuffs on you expire 8% faster
- Martial Weapon
- 8% increased Skill Speed
Rune of Confrontation
- Quarterstaff or Spear
- Gain 4 Rage on Melee Hit -10 to Maximum Rage
Rune of Consistency
- Caster Weapon
- 50% increased Spell Damage while your Companion is in your Presence
- Helmet
- 200% increased Critical Hit Chance You have no Critical Damage Bonus
Rune of Culmination
- Gloves
- 50% chance to build an additional Combo on Hit
- One Hand Mace or Quarterstaff
- Rolls only the minimum or maximum Damage value for Physical Damage
Rune of Foundations
- Body Armour
- +30 to Armour +30 to Evasion Rating +10 to maximum Energy Shield
Rune of Leadership
- Armour
- Minions take 10% of Physical Damage as Lightning Damage
- Martial Weapon
- Minions gain 10% of their Physical Damage as Extra Lightning Damage
Rune of Nobility
- Armour
- 10% reduced effect of Shock on you
- Martial Weapon
- Attacks with this Weapon have 10% chance to inflict Exposure
Rune of Reach
- Helmet
- Remnants you create have 15% increased effect
- Wand or Staff
- Remnants can be collected from 50% further away Remnants you create have 25% reduced effect
Rune of Renown
- Caster Weapon
- Archon recovery period expires 30% faster
- Gloves
- 50% increased Glory generation
Rune of the Blossom
- Body Armour
- +50 to Spirit -1 to Spirit per 2 Levels
Rune of the Hunt
- Boots
- 8% increased Movement Speed while Sprinting
- Sceptre
- Companions deal 30% increased Damage
Rune of the Prism
- Body Armour
- +20% to all Elemental Resistances -10% to all Maximum Elemental Resistances
Rune of Tithing
- Armour
- 1 to 100 Lightning Thorns damage
- Martial Weapon
- Meta Skills gain 10% increased Energy
Rune of Vital Flame
- Maces or Talisman
- Adds 13 to 16 Fire Damage 15% of Skill Mana Costs Converted to Life Costs
Rune of Vitality
- Martial Or Caster Weapon
- +80 to maximum Life
- Shield or Buckler
- Recover 15 Life when you Block
Warding Runes (17)
Warding Rune of … — defensive Runic Ward effects.
Warding Rune of Annihilation
- Martial Weapon
- Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Warding Rune of Armature
- Martial Weapon
- Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Warding Rune of Bodyguards
- Sceptre
- Minions in your Presence have Onslaught while you are on Low Runic Ward
Warding Rune of Courage
- Helmet
- 25% increased Armour and Evasion Rating while on Low Runic Ward
Warding Rune of Desperation
- Wand or Staff
- Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Warding Rune of Disintegration
- Martial Weapon
- Attacks Break Armour equal to 15% of maximum Runic Ward
Warding Rune of Equinox
- Caster Weapon
- Mana Recovery from Regeneration is also applied to Runic Ward 40% less Mana Regeneration Rate
Warding Rune of Glancing
- Body Armour
- +3 to Deflection Rating per 10 maximum Runic Ward
Warding Rune of Heart
- Body Armour
- Gain 5% of maximum Life as Extra maximum Runic Ward
Warding Rune of Hollowing
- Caster Weapon
- 15% less maximum Life Gain 15% of maximum Life as Extra maximum Runic Ward
Warding Rune of Nourishment
- Armour
- 15% Life Recovery from Flasks also applies to Runic Ward
Warding Rune of Obsession
- Wand
- All damage taken bypasses Runic Ward Runic Ward Regeneration Rate is doubled
Warding Rune of Protection
- Armour
- Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Warding Rune of Reinforcement
- Armour
- 20% increased Runic Ward
Warding Rune of Salvaging
- Sceptre
- Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
Warding Rune of Stability
- Shield or Buckler
- +4 to Stun Threshold per 10 maximum Runic Ward
Warding Rune of Symbiosis
- Boots
- 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Ancient Runes (13)
Ancient Rune of … — powerful ancient modifiers.
Ancient Rune of Animosity
- Talisman
- Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
Ancient Rune of Control
- Quarterstaff
- 50% increased Immobilisation buildup
Ancient Rune of Decay
- Wand
- 25% increased Withered Magnitude
Ancient Rune of Detonation
- Crossbow
- Grenades have 10% chance to activate a second time
Ancient Rune of Discovery
- Staff
- 30% chance to create an additional Remnant
Ancient Rune of Dueling
- Buckler
- 30% increased Parried Debuff Magnitude
Ancient Rune of Prowess
- Spear
- 30% chance when you gain a Charge to gain an additional Charge
Ancient Rune of Retaliation
- Shield
- 8% increased Attack Speed if you have Blocked Recently
Ancient Rune of Shattering
- One Hand Mace
- 40% increased effect of Fully Broken Armour
Ancient Rune of Splinters
- Bow
- +50% Surpassing chance to fire an additional Arrow
Ancient Rune of the Horde
- Sceptre
- Minions have 8% increased Attack and Cast Speed
Ancient Rune of the Titan
- Two Hand Mace
- 10% chance for Slam Skills you use yourself to cause an additional Aftershock
Ancient Rune of Witchcraft
- Focus
- 40% increased Area of Effect of Curses
Beast Runes (11)
Beast-themed runes (Farrul, Saqawal, Fenumus, Craiceann).
Craiceann's Rune of Recovery
- Body Armour
- 30% increased Energy Shield Recharge Rate
Craiceann's Rune of Warding
- Body Armour
- 50% reduced effect of Curses on you
Farrul's Rune of Grace
- Boots
- 8% increased Deflection Rating while moving
Farrul's Rune of the Chase
- Boots
- 5% increased Movement Speed
Farrul's Rune of the Hunt
- Martial Weapon
- 50% increased Attack Damage against Rare or Unique Enemies
Fenumus' Rune of Agony
- Martial Weapon
- Gain 13% of Damage as Extra Chaos Damage
- Wand or Staff
- Gain 13% of Damage as Extra Chaos Damage
Fenumus' Rune of Draining
- Gloves
- 20% increased Withered Magnitude
Fenumus' Rune of Spinning
- Gloves
- 8% increased Cast Speed
Saqawal's Rune of Erosion
- Helmet
- 25% increased Exposure Effect
Saqawal's Rune of Memory
- Helmet
- 2% increased Experience gain
Saqawal's Rune of the Sky
- Martial Weapon
- Gain 5% of Damage as Extra Damage of all Elements
- Wand or Staff
- Gain 5% of Damage as Extra Damage of all Elements
Named Runes (10)
Unique named runes from notable characters.
Countess Seske's Rune of Archery
- Bow
- Bow Attacks fire an additional Arrow
Courtesan Mannan's Rune of Cruelty
- Gloves
- 20% increased Magnitude of Damaging Ailments you inflict
Hedgewitch Assandra's Rune of Wisdom
- Wand or Staff
- +1 to Level of all Spell Skills
Lady Hestra's Rune of Winter
- Martial Weapon
- Adds 19 to 28 Cold Damage against Chilled Enemies
Thane Girt's Rune of Wildness
- Wand or Staff
- 25% chance for Spell Skills to fire 2 additional Projectiles
Thane Grannell's Rune of Mastery
- Gloves
- 30% increased Magnitude of Non-Damaging Ailments you inflict
Thane Leld's Rune of Spring
- Martial Weapon
- Adds 1 to 60 Lightning Damage against Shocked Enemies
Thane Myrk's Rune of Summer
- Martial Weapon
- Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
The Greatwolf's Rune of Claws
- Gloves
- Adds 5 to 12 Physical Damage to Attacks
The Greatwolf's Rune of Willpower
- Body Armour
- 15% of Damage is taken from Mana before Life
Aldur Runes (5)
The Aldur set.
Aldur's Legacy
- All
- When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Betrayal of Aldur
- Martial Or Caster Weapon
- Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Breath of Aldur
- Martial Or Caster Weapon
- When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Ire of Aldur
- Martial Or Caster Weapon
- Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Passion of Aldur
- Martial Or Caster Weapon
- Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Emergent Runes (4)
Emergent runes.
Emergent Instinct
- Body Armour
- Thorns Damage is Lucky against targets with Fully Broken Armour
- Gloves
- Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
- Helmet
- Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Emergent Possibility
- Body Armour
- 15% of Chaos Damage from Hits taken as a Damage of a random Element
- Boots
- 50% increased Runic Ward Regeneration Rate while Sprinting
- Gloves
- Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Emergent Protection
- Boots
- When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
- Gloves
- Banners also grant 2% of Life Regenerated per second to affected targets
- Helmet
- Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Emergent Vigour
- Body Armour
- Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
- Boots
- Hits against you have no Critical Damage Bonus while on Consecrated Ground
- Helmet
- +1 to maximum Life per 8 Armour on Equipped Helmet
Legacy Runes (63)
Legacy of … — runes tied to legacy uniques.
Legacy of A Worthy Foe
- Shield
- Off-hand Hits inflict Runefather's Challenge
Legacy of Adonia's Ego
- Wand
- +1 to Maximum Power Charges
Legacy of Alkem Eira
- Shield
- 30% of damage Blocked is Recouped as Mana
Legacy of Amor Mandragora
- Talisman
- Gain 1 Druidic Prowess for every 20 total Rage spent
Legacy of Ashrend
- Body Armour
- Cannot be Ignited -10 Physical Damage taken from Attack Hits
Legacy of Blackbraid
- Body Armour
- +50% of Armour also applies to Elemental Damage
Legacy of Brain Rattler
- Two Hand Mace
- All damage with this Weapon causes Electrocution buildup
Legacy of Bramblejack
- Body Armour
- 250% of Melee Physical Damage taken reflected to Attacker
Legacy of Briarpatch
- Boots
- +15% to Thorns Critical Hit Chance
Legacy of Briskwrap
- Body Armour
- Gain Deflection Rating equal to 30% of Evasion Rating
Legacy of Bristleboar
- Body Armour
- Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an Enemy
Legacy of Brynhand's Mark
- One Hand Mace
- Causes Double Stun Buildup
Legacy of Bushwhack
- Boots
- Physical Damage is Pinning
Legacy of Candlemaker
- Gloves
- Flammability Magnitude is doubled 40% increased Fire Damage
Legacy of Chernobog's Pillar
- Shield
- Gain 1% of damage as Fire damage per 2% Chance to Block
Legacy of Crown of Thorns
- Helmet
- Pain Attunement
Legacy of Cursecarver
- Wand
- +3 to Level of all Curse Skills
Legacy of Deathblow
- Gloves
- Culling Strike
Legacy of Deidbell
- Helmet
- Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Legacy of Dionadair
- Shield
- Double Stun Threshold while Shield is Raised
Legacy of Duality
- Quarterstaff
- Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Legacy of Dunkelhalt
- Buckler
- 50% increased Parried Debuff Magnitude
Legacy of Dusk Vigil
- Staff
- Gain 30% of Physical Damage as Extra Fire Damage
Legacy of Edyrns Tusks
- Body Armour
- 50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You
Legacy of Elevore
- Helmet
- Charms gain 1 charge per Second +1 Charm Slot
Legacy of Erian's Cobble
- Helmet
- +30 to Accuracy Rating +10 to maximum Life +10 to maximum Mana 10% increased Rarity of Items found 10% increased Critical Hit Chance +5 to all Attributes +5% to all Elemental Resistances 3 Life Regeneration per second
Legacy of Ezomyte Peak
- Helmet
- 15% increased Area of Effect Unwavering Stance
Legacy of Facebreaker
- Gloves
- +1 to Armour per Strength
Legacy of Foxshade
- Body Armour
- 10% increased Movement Speed when on Full Life 100% increased Evasion Rating when on Full Life
Legacy of Greymake
- Helmet
- +50 to all Attributes
Legacy of Hoghunt
- Two Hand Mace
- +5% to Critical Hit Chance Maim on Critical Hit
Legacy of Horns of Bynden
- Helmet
- Every Rage also grants 1% increased Armour Gain 1 Rage on Melee Hit
Legacy of Hrimnor's Hymn
- Two Hand Mace
- 25% chance for Slam Skills you use yourself to cause an additional Aftershock
Legacy of Ironbound
- Bow
- Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Legacy of Keeper of the Arc
- Helmet
- Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over time
Legacy of Kingsguard
- Body Armour
- Recover 5% of maximum Life for each Endurance Charge consumed
Legacy of Legionstride
- Boots
- +10% to Block chance
Legacy of Lifesprig
- Wand
- +2 to Level of all Spell Skills
Legacy of Mjölner
- One Hand Mace
- +200 Intelligence Requirement +3 to Level of all Lightning Skills
Legacy of Northpaw
- Gloves
- Base Critical Hit Chance for Attacks with Weapons is 7%
Legacy of Oaksworn
- Shield
- 50% increased Life Regeneration rate
Legacy of Obern's Bastion
- Boots
- 200% increased Stun Recovery
Legacy of Olrovasara
- One Hand Mace
- On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 120
Legacy of Quill Rain
- Bow
- 50% increased Attack Speed 20% less Attack Damage
Legacy of Rondel de Ezo
- Buckler
- Curse Enemies with Enfeeble on Block
Legacy of Runeseeker's Call
- Wand
- 75% increased effect of Socketed Runes
Legacy of Serle's Grit
- One Hand Mace
- Maximum Quality is 40%
Legacy of Spiteful Floret
- Talisman
- Every 5 Rage also grants 5% of Damage taken Recouped as Life
Legacy of Starkonja's Head
- Helmet
- 5% of Damage from Hits is taken from your Damageable Companion's Life before you 100% increased Global Evasion Rating when on Low Life
Legacy of Svalinn
- Shield
- Chance to Block Damage is Lucky You take 20% of damage from Blocked Hits
Legacy of The Blood Thorn
- Quarterstaff
- Causes Bleeding on Hit Adds 4 to 8 Physical Damage
Legacy of The Knight-errant
- Boots
- Iron Reflexes
Legacy of The Sentry
- Quarterstaff
- 100% increased Flammability Magnitude Adds 23 to 34 Fire damage to Attacks
Legacy of The Smiling Knight
- Helmet
- Aggravate Bleeding on targets you Critically Hit with Attacks
Legacy of The Unleashed
- Body Armour
- 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Legacy of The Vile Knight
- Helmet
- Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Legacy of Trampletoe
- Boots
- Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Legacy of Trenchtimbre
- One Hand Mace
- Increases and Reductions to Minion Attack Speed also affect you
Legacy of Twisted Empyrean
- Two Hand Mace
- Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Legacy of Tyranny's Grip
- Spear
- Strikes deal Splash Damage
Legacy of Wanderlust
- Boots
- Your speed is unaffected by Slows
Legacy of Wings of Caelyn
- Helmet
- Every Rage also grants 1% increased Stun Threshold Gain 1 Rage on Melee Hit
Legacy of Wulfsbane
- Shield
- Intimidate Enemies on Block for 8 seconds
Soul Core (34)
Soul Cores — stronger than runes, with mods runes can't provide.
Atmohua's Soul Core of Retreat
- Body Armour
- Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
- Focus
- Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Cholotl's Soul Core of War
- Bow
- 20% increased Projectile Speed
Citaqualotl's Soul Core of Foulness
- Martial Weapon
- Adds 19 to 29 Chaos damage
Citaqualotl's Thesis
- Body Armour
- You Recoup 50% of Damage taken by your Offerings as Life
- Boots
- Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
- Gloves
- One of your Persistent Minions revives when an Offering expires
Estazunti's Soul Core of Convalescence
- Boots
- 12% increased speed of Recoup Effects
- Helmet
- 8% of Damage taken Recouped as Life
Guatelitzi's Soul Core of Endurance
- Martial Weapon
- 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
- Wand or Staff
- 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Guatelitzi's Thesis
- Body Armour
- 10% of Physical Damage prevented Recouped as Life
- Boots
- Lose 5% of maximum Life per second while Sprinting 25% increased Movement Speed while Sprinting
- Helmet
- Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Hayoxi's Soul Core of Heatproofing
- Helmet
- +40% of Armour also applies to Cold Damage
Jiquani's Thesis
- Boots
- Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
- Gloves
- Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
- Helmet
- +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Opiloti's Soul Core of Assault
- Martial Weapon
- 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
- Wand or Staff
- 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Quipolatl's Soul Core of Flow
- Helmet
- 8% increased Skill Effect Duration 8% increased Cooldown Recovery Rate
Quipolatl's Thesis
- Body Armour
- +75% of Armour also applies to Chaos Damage while on full Energy Shield
- Gloves
- Your Energy Shield Recharge starts when your Minions are Reformed
- Helmet
- A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Soul Core of Atmohua
- Armour
- Convert 20% of Requirements to Strength
- Martial Weapon
- Convert 20% of Requirements to Strength
Soul Core of Azcapa
- Gloves
- 10% increased Quantity of Gold Dropped by Slain Enemies
- Martial Weapon
- +15 to Spirit
Soul Core of Cholotl
- Armour
- Convert 20% of Requirements to Dexterity
- Martial Weapon
- Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
- Armour
- +5% to all Elemental Resistances
- Martial Weapon
- 30% increased Elemental Damage with Attacks
Soul Core of Jiquani
- Body Armour
- 3% increased maximum Life
- Martial Weapon
- Recover 2% of maximum Life on Kill
Soul Core of Opiloti
- Helmet
- 20% increased Charm Charges gained
- Martial Weapon
- 15% chance to cause Bleeding on Hit
Soul Core of Puhuarte
- Gloves
- +1% to Maximum Fire Resistance
- Martial Weapon
- 30% increased Flammability Magnitude
Soul Core of Quipolatl
- Boots
- 15% reduced Slowing Potency of Debuffs on You
- Martial Weapon
- 5% increased Attack Speed
Soul Core of Tacati
- Armour
- +11% to Chaos Resistance
- Martial Weapon
- 15% chance to Poison on Hit with this weapon
Soul Core of Ticaba
- Body Armour
- Hits against you have 20% reduced Critical Damage Bonus
- Martial Weapon
- +5% to Critical Damage Bonus
- Shield or Buckler
- Hits against you have 20% reduced Critical Damage Bonus
Soul Core of Topotante
- Boots
- 25% increased Elemental Ailment Threshold
- Martial Weapon
- Attacks with this Weapon Penetrate 15% Elemental Resistances
Soul Core of Tzamoto
- Helmet
- +1% to Maximum Cold Resistance
- Martial Weapon
- 30% increased Freeze Buildup
Soul Core of Xopec
- Boots
- +1% to Maximum Lightning Resistance
- Martial Weapon
- 30% increased chance to Shock
Soul Core of Zalatl
- Helmet
- 3% increased maximum Mana
- Martial Weapon
- Recover 2% of maximum Mana on Kill
Soul Core of Zantipi
- Armour
- Convert 20% of Requirements to Intelligence
- Martial Weapon
- Convert 20% of Requirements to Intelligence
Tacati's Soul Core of Affliction
- Helmet
- Enemies you Curse have -5% to Chaos Resistance
Topotante's Soul Core of Dampening
- Gloves
- +40% of Armour also applies to Fire Damage
Tzamoto's Soul Core of Ferocity
- Helmet
- +4 to Maximum Rage
Uromoti's Soul Core of Attenuation
- Boots
- 15% increased Curse Duration 15% increased Poison Duration
Xipocado's Soul Core of Dominion
- Sceptre
- Minions deal 40% increased Damage with Command Skills
- Wand or Staff
- Minions deal 40% increased Damage with Command Skills
Xopec's Soul Core of Power
- Martial Weapon
- 50% chance when you gain a Power Charge to gain an additional Power Charge
- Wand or Staff
- 50% chance when you gain a Power Charge to gain an additional Power Charge
Zalatl's Soul Core of Insulation
- Boots
- +40% of Armour also applies to Lightning Damage
Idol (35)
Idols.
Bear Idol
- Helmet
- 10% increased Area of Effect
- Sceptre
- Allies in your Presence deal 12 to 18 added Attack Physical Damage
Boar Idol
- Gloves
- Gain 1 Rage on Melee Hit
- Sceptre
- Allies in your Presence Regenerate 0.5% of your Maximum Life per second
Carved Cunning
- Body Armour
- Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
- Boots
- Gain Onslaught for 4 seconds when your Marks Activate
- Helmet
- Enemies which are on Full Life cannot Evade your Hits
Carved Majesty
- Body Armour
- +3 to Spirit per Idol socketed in your Equipment
- Boots
- 1% increased Movement Speed while Sprinting per Persistent Minion
- Gloves
- Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Carved Mischief
- Body Armour
- 200% increased Stun Threshold if you've been Stunned Recently
- Gloves
- +5% to maximum Block chance if you've Blocked with a raised Shield Recently
- Helmet
- Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Carved Tenacity
- Boots
- Your speed is Unaffected by Slows while Sprinting
- Gloves
- Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
- Helmet
- Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Cat Idol
- Gloves
- 25% increased Accuracy Rating
- Sceptre
- Allies in your Presence have 14% increased Critical Hit Chance
Fox Idol
- Body Armour
- Idols socketed in this item gain the benefits of their Bonded modifiers
- Sceptre
- 50% increased Presence Area of Effect
Hawk Idol
- Body Armour
- 10% increased Deflection Rating
- Sceptre
- Companions have 12% increased Attack Speed
Idol of Alira
- Helmet
- 15% chance when you gain a Power Charge to gain an additional Power Charge
- Sceptre
- When you generate a Power Charge, Allies in your Presence generate that Charge instead
Idol of Eeshta
- Helmet
- 15% increased Cost Efficiency
- Sceptre
- 15% increased Mana Recovery rate while your Companion is in your Presence
Idol of Egrin
- Helmet
- Enemies you Curse take 6% increased Damage
Idol of Eramir
- Body Armour
- Skills have 10% chance to not remove Charges but still count as consuming them
- Sceptre
- Allies in your Presence share Charges with you
Idol of Greust
- Buckler
- Gain Deflection Rating equal to 20% of Evasion Rating
- Sceptre
- Companions deal 10% more Damage for each different type of dead Companion you have
- Shield
- +25% of Armour also applies to Elemental Damage
Idol of Grold
- Boots
- 50% increased total Power counted by Warcries
- Sceptre
- 15% increased Damage per each different Companion in your Presence
Idol of Kraityn
- Gloves
- 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
- Sceptre
- When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead
Idol of Maxarius
- Body Armour
- +1 Charm Slot
- Sceptre
- Flasks gain 0.2 charges per Second
Idol of Oak
- Boots
- 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
- Sceptre
- When you generate an Endurance Charge, Allies in your Presence generate that Charge instead
Idol of Ralakesh
- Helmet
- 8% increased Reservation Efficiency of Minion Skills
- Sceptre
- 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Idol of Silk
- Sceptre
- Companions in your Presence gain 1 Rage on hit
- Shield
- 15% increased Block chance while your Companion is in your Presence
Idol of Sirrius
- Gloves
- 8% increased Attack Speed
- Sceptre
- Allies in your Presence have 8% increased Movement Speed
Idol of the Martyr
- Martial Weapon Wand or Staff
- Meta Skills gain 40% increased Energy 25% reduced Spirit
- Sceptre
- Aura Skills have 25% increased Magnitudes 40% reduced Presence Area of Effect
Idol of the Pharisee
- Martial Weapon Wand or Staff
- Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana 30% reduced maximum Mana
- Sceptre
- Minions deal 60% increased Damage with Command Skills 30% reduced Mana Cost Efficiency of Command Skills
Idol of the Sycophant
- Martial Weapon Wand or Staff
- Gain 20% of Damage as Extra Damage of a random Element -20% to all Elemental Resistances
- Sceptre
- Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element Companions in your Presence have -20% to all Elemental Resistances
Idol of Thruldana
- Martial Weapon
- Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration
- Sceptre
- Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Idol of Yeena
- Boots
- 30% increased Skill Effect Duration with Plant Skills
- Sceptre
- Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Owl Idol
- Focus
- 12% increased Cooldown Recovery Rate
- Sceptre
- Allies in your Presence have 10% increased Cast Speed
Ox Idol
- Sceptre
- Allies in your Presence have +12% to all Elemental Resistances
- Shield or Buckler
- 15% increased Block chance
Panther Idol
- Body Armour
- +10% of Armour also applies to Chaos Damage
- Sceptre
- Minions have +20% to Chaos Resistance
Primate Idol
- Helmet
- Minions have 15% increased maximum Life
- Sceptre
- Allies in your Presence deal 40% increased Damage
Rabbit Idol
- Body Armour
- 12% increased Rarity of Items found
- Sceptre
- 15% increased Spirit
Snake Idol
- Gloves
- 8% increased Curse Magnitudes
- Sceptre
- Allies in your Presence have 10% increased Attack Speed
Stag Idol
- Helmet
- Projectiles have 15% chance to Fork
- Sceptre
- Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Stoat Idol
- Body Armour
- 5% of Damage taken bypasses Energy Shield
- Sceptre
- Companions have 25% increased maximum Life
Wolf Idol
- Gloves
- 15% increased Magnitude of Bleeding you inflict
- Sceptre
- Allies in your Presence have 20% increased Critical Damage Bonus
Abyssal Eye (4)
Abyssal Eyes.
Amanamu's Gaze
- Body Armour
- +2 to Armour per 1 Spirit
- Boots
- 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
- Helmet
- Remove a Damaging Ailment when you use a Command Skill
Kurgal's Gaze
- Boots
- 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
- Gloves
- 40% increased effect of Arcane Surge on you
- Helmet
- Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Tecrod's Gaze
- Body Armour
- Regenerate 1.5% of maximum Life per second
- Boots
- 10% increased Movement Speed when on Low Life
- Gloves
- 25% increased Life Cost Efficiency
Ulaman's Gaze
- Body Armour
- Prevent +3% of Damage from Deflected Hits
- Gloves
- Critical Hit chance is Lucky against Parried enemies
- Helmet
- +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Congealed Mist (1)
Congealed Mist.
Raven-Touched Shard
- Helmet
- Raven-Touched
