PoE2Craft

Codex

Runes & Soul Cores

The easiest "crafting" in the game: drop a socketable into a slot for an instant, predictable stat. Body armour and two-handed weapons hold two sockets; most other gear holds one. All 240 socketables, grouped by family — jump to the set you want.

Core Runes (26)

The everyday runes — elemental, life/mana, defence and attribute. Start here.

Adept Rune

LesserNormalGreaterPerfect
All
+9 to Dexterity

Astrid's Creativity

All
Can have 1 additional Crafted Modifier

Body Rune

LesserNormalGreaterPerfect
Armour
+45 to maximum Life
Martial Weapon
Leeches 4% of Physical Damage as Life
Wand or Staff
+40 to maximum Energy Shield

Cadigan's Epiphany

Gloves
Destroys all Augment Sockets on the item to create a Jewel Socket

Charging Rune

LesserNormalGreaterPerfect
Armour
12% increased Runic Ward Regeneration Rate

Desert Rune

LesserNormalGreaterPerfect
Armour
+14% to Fire Resistance
Martial Weapon
Adds 7 to 11 Fire Damage
Wand or Staff
Gain 8% of Damage as Extra Fire Damage

Glacial Rune

LesserNormalGreaterPerfect
Armour
+14% to Cold Resistance
Martial Weapon
Adds 6 to 10 Cold Damage
Wand or Staff
Gain 8% of Damage as Extra Cold Damage

Inspiration Rune

LesserNormalGreaterPerfect
Armour
15% increased Mana Regeneration Rate
Martial Weapon
Gain 20 Mana per enemy killed
Wand or Staff
25% increased Mana Regeneration Rate

Iron Rune

LesserNormalGreaterPerfect
Armour
16% increased Armour, Evasion and Energy Shield
Martial Weapon
16% increased Physical Damage
Wand or Staff
25% increased Spell Damage

Katla's Gloom

Gloves
Can roll Decay modifiers

Kolr's Hunt

Gloves
Can roll Marksman modifiers

Masterwork Rune

All
Upgrades a socketed Rune

Medved's Tending

Body Armour
Can roll Soul modifiers

Mind Rune

LesserNormalGreaterPerfect
Armour
+30 to maximum Mana
Martial Weapon
Leeches 3% of Physical Damage as Mana
Wand or Staff
+60 to maximum Mana

Rebirth Rune

LesserNormalGreaterPerfect
Armour
Regenerate 0.4% of maximum Life per second
Martial Weapon
Gain 25 Life per enemy killed
Wand or Staff
8% increased Energy Shield Recharge Rate

Resolve Rune

LesserNormalGreaterPerfect
All
+9 to Intelligence

Robust Rune

LesserNormalGreaterPerfect
All
+9 to Strength

Serle's Triumph

All
+1 Suffix Modifier allowed

Stone Rune

LesserNormalGreaterPerfect
Armour
+75 to Stun Threshold
Martial Weapon
Causes 30% increased Stun Buildup
Wand or Staff
Gain additional Stun Threshold equal to 12% of maximum Energy Shield

Storm Rune

LesserNormalGreaterPerfect
Armour
+14% to Lightning Resistance
Martial Weapon
Adds 1 to 20 Lightning Damage
Wand or Staff
Gain 8% of Damage as Extra Lightning Damage

Tempered Rune

LesserNormalGreater
Armour
14 to 21 Physical Thorns damage
Martial Weapon
Adds 6 to 9 Physical Damage

Thrud's Might

Martial Or Caster Weapon
Can roll Destruction modifiers

Uhtred's Sidereus

Boots
Can roll Chronomancy modifiers

Vision Rune

LesserNormalGreaterPerfect
Armour
12% increased Life and Mana Recovery from Flasks
Martial Weapon
+90 to Accuracy Rating
Wand or Staff
20% increased Critical Hit Chance for Spells

Vorana's Carnage

Helmet
Can roll Berserking modifiers

Ward Rune

LesserNormalGreaterPerfect
Armour
+20 to maximum Runic Ward

Kalguuran Runes (17)

Runes of … — the new 0.5 Kalguuran runesmithing set.

Rune of Accumulation

Crossbow Bow or Spear
On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves
Gain 3 Life per Enemy Hit with Attacks Gain 1 Mana per Enemy Hit with Attacks

Rune of Acrobatics

Boots
+0.3 metres to Dodge Roll distance
Martial Or Caster Weapon
Flasks gain 0.2 charges per Second

Rune of Alacrity

Armour
Debuffs on you expire 8% faster
Martial Weapon
8% increased Skill Speed

Rune of Confrontation

Quarterstaff or Spear
Gain 4 Rage on Melee Hit -10 to Maximum Rage

Rune of Consistency

Caster Weapon
50% increased Spell Damage while your Companion is in your Presence
Helmet
200% increased Critical Hit Chance You have no Critical Damage Bonus

Rune of Culmination

Gloves
50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff
Rolls only the minimum or maximum Damage value for Physical Damage

Rune of Foundations

Body Armour
+30 to Armour +30 to Evasion Rating +10 to maximum Energy Shield

Rune of Leadership

Armour
Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon
Minions gain 10% of their Physical Damage as Extra Lightning Damage

Rune of Nobility

Armour
10% reduced effect of Shock on you
Martial Weapon
Attacks with this Weapon have 10% chance to inflict Exposure

Rune of Reach

Helmet
Remnants you create have 15% increased effect
Wand or Staff
Remnants can be collected from 50% further away Remnants you create have 25% reduced effect

Rune of Renown

Caster Weapon
Archon recovery period expires 30% faster
Gloves
50% increased Glory generation

Rune of the Blossom

Body Armour
+50 to Spirit -1 to Spirit per 2 Levels

Rune of the Hunt

Boots
8% increased Movement Speed while Sprinting
Sceptre
Companions deal 30% increased Damage

Rune of the Prism

Body Armour
+20% to all Elemental Resistances -10% to all Maximum Elemental Resistances

Rune of Tithing

Armour
1 to 100 Lightning Thorns damage
Martial Weapon
Meta Skills gain 10% increased Energy

Rune of Vital Flame

Maces or Talisman
Adds 13 to 16 Fire Damage 15% of Skill Mana Costs Converted to Life Costs

Rune of Vitality

Martial Or Caster Weapon
+80 to maximum Life
Shield or Buckler
Recover 15 Life when you Block

Warding Runes (17)

Warding Rune of … — defensive Runic Ward effects.

Warding Rune of Annihilation

Martial Weapon
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage

Warding Rune of Armature

Martial Weapon
Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage

Warding Rune of Bodyguards

Sceptre
Minions in your Presence have Onslaught while you are on Low Runic Ward

Warding Rune of Courage

Helmet
25% increased Armour and Evasion Rating while on Low Runic Ward

Warding Rune of Desperation

Wand or Staff
Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward

Warding Rune of Disintegration

Martial Weapon
Attacks Break Armour equal to 15% of maximum Runic Ward

Warding Rune of Equinox

Caster Weapon
Mana Recovery from Regeneration is also applied to Runic Ward 40% less Mana Regeneration Rate

Warding Rune of Glancing

Body Armour
+3 to Deflection Rating per 10 maximum Runic Ward

Warding Rune of Heart

Body Armour
Gain 5% of maximum Life as Extra maximum Runic Ward

Warding Rune of Hollowing

Caster Weapon
15% less maximum Life Gain 15% of maximum Life as Extra maximum Runic Ward

Warding Rune of Nourishment

Armour
15% Life Recovery from Flasks also applies to Runic Ward

Warding Rune of Obsession

Wand
All damage taken bypasses Runic Ward Runic Ward Regeneration Rate is doubled

Warding Rune of Protection

Armour
Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds

Warding Rune of Reinforcement

Armour
20% increased Runic Ward

Warding Rune of Salvaging

Sceptre
Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed

Warding Rune of Stability

Shield or Buckler
+4 to Stun Threshold per 10 maximum Runic Ward

Warding Rune of Symbiosis

Boots
1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward

Ancient Runes (13)

Ancient Rune of … — powerful ancient modifiers.

Ancient Rune of Animosity

Talisman
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy

Ancient Rune of Control

Quarterstaff
50% increased Immobilisation buildup

Ancient Rune of Decay

Wand
25% increased Withered Magnitude

Ancient Rune of Detonation

Crossbow
Grenades have 10% chance to activate a second time

Ancient Rune of Discovery

Staff
30% chance to create an additional Remnant

Ancient Rune of Dueling

Buckler
30% increased Parried Debuff Magnitude

Ancient Rune of Prowess

Spear
30% chance when you gain a Charge to gain an additional Charge

Ancient Rune of Retaliation

Shield
8% increased Attack Speed if you have Blocked Recently

Ancient Rune of Shattering

One Hand Mace
40% increased effect of Fully Broken Armour

Ancient Rune of Splinters

Bow
+50% Surpassing chance to fire an additional Arrow

Ancient Rune of the Horde

Sceptre
Minions have 8% increased Attack and Cast Speed

Ancient Rune of the Titan

Two Hand Mace
10% chance for Slam Skills you use yourself to cause an additional Aftershock

Ancient Rune of Witchcraft

Focus
40% increased Area of Effect of Curses

Beast Runes (11)

Beast-themed runes (Farrul, Saqawal, Fenumus, Craiceann).

Craiceann's Rune of Recovery

Body Armour
30% increased Energy Shield Recharge Rate

Craiceann's Rune of Warding

Body Armour
50% reduced effect of Curses on you

Farrul's Rune of Grace

Boots
8% increased Deflection Rating while moving

Farrul's Rune of the Chase

Boots
5% increased Movement Speed

Farrul's Rune of the Hunt

Martial Weapon
50% increased Attack Damage against Rare or Unique Enemies

Fenumus' Rune of Agony

Martial Weapon
Gain 13% of Damage as Extra Chaos Damage
Wand or Staff
Gain 13% of Damage as Extra Chaos Damage

Fenumus' Rune of Draining

Gloves
20% increased Withered Magnitude

Fenumus' Rune of Spinning

Gloves
8% increased Cast Speed

Saqawal's Rune of Erosion

Helmet
25% increased Exposure Effect

Saqawal's Rune of Memory

Helmet
2% increased Experience gain

Saqawal's Rune of the Sky

Martial Weapon
Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff
Gain 5% of Damage as Extra Damage of all Elements

Named Runes (10)

Unique named runes from notable characters.

Countess Seske's Rune of Archery

Bow
Bow Attacks fire an additional Arrow

Courtesan Mannan's Rune of Cruelty

Gloves
20% increased Magnitude of Damaging Ailments you inflict

Hedgewitch Assandra's Rune of Wisdom

Wand or Staff
+1 to Level of all Spell Skills

Lady Hestra's Rune of Winter

Martial Weapon
Adds 19 to 28 Cold Damage against Chilled Enemies

Thane Girt's Rune of Wildness

Wand or Staff
25% chance for Spell Skills to fire 2 additional Projectiles

Thane Grannell's Rune of Mastery

Gloves
30% increased Magnitude of Non-Damaging Ailments you inflict

Thane Leld's Rune of Spring

Martial Weapon
Adds 1 to 60 Lightning Damage against Shocked Enemies

Thane Myrk's Rune of Summer

Martial Weapon
Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies

The Greatwolf's Rune of Claws

Gloves
Adds 5 to 12 Physical Damage to Attacks

The Greatwolf's Rune of Willpower

Body Armour
15% of Damage is taken from Mana before Life

Aldur Runes (5)

The Aldur set.

Aldur's Legacy

All
When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power

Betrayal of Aldur

Martial Or Caster Weapon
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers

Breath of Aldur

Martial Or Caster Weapon
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers

Ire of Aldur

Martial Or Caster Weapon
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers

Passion of Aldur

Martial Or Caster Weapon
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers

Emergent Runes (4)

Emergent runes.

Emergent Instinct

Body Armour
Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves
Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet
Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits

Emergent Possibility

Body Armour
15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots
50% increased Runic Ward Regeneration Rate while Sprinting
Gloves
Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items

Emergent Protection

Boots
When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves
Banners also grant 2% of Life Regenerated per second to affected targets
Helmet
Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds

Emergent Vigour

Body Armour
Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Boots
Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet
+1 to maximum Life per 8 Armour on Equipped Helmet

Legacy Runes (63)

Legacy of … — runes tied to legacy uniques.

Legacy of A Worthy Foe

Shield
Off-hand Hits inflict Runefather's Challenge

Legacy of Adonia's Ego

Wand
+1 to Maximum Power Charges

Legacy of Alkem Eira

Shield
30% of damage Blocked is Recouped as Mana

Legacy of Amor Mandragora

Talisman
Gain 1 Druidic Prowess for every 20 total Rage spent

Legacy of Ashrend

Body Armour
Cannot be Ignited -10 Physical Damage taken from Attack Hits

Legacy of Blackbraid

Body Armour
+50% of Armour also applies to Elemental Damage

Legacy of Brain Rattler

Two Hand Mace
All damage with this Weapon causes Electrocution buildup

Legacy of Bramblejack

Body Armour
250% of Melee Physical Damage taken reflected to Attacker

Legacy of Briarpatch

Boots
+15% to Thorns Critical Hit Chance

Legacy of Briskwrap

Body Armour
Gain Deflection Rating equal to 30% of Evasion Rating

Legacy of Bristleboar

Body Armour
Gain 5 Rage when Hit by an Enemy Gain 10 Rage when Critically Hit by an Enemy

Legacy of Brynhand's Mark

One Hand Mace
Causes Double Stun Buildup

Legacy of Bushwhack

Boots
Physical Damage is Pinning

Legacy of Candlemaker

Gloves
Flammability Magnitude is doubled 40% increased Fire Damage

Legacy of Chernobog's Pillar

Shield
Gain 1% of damage as Fire damage per 2% Chance to Block

Legacy of Crown of Thorns

Helmet
Pain Attunement

Legacy of Cursecarver

Wand
+3 to Level of all Curse Skills

Legacy of Deathblow

Gloves
Culling Strike

Legacy of Deidbell

Helmet
Warcries Explode Corpses dealing 10% of their Life as Physical Damage

Legacy of Dionadair

Shield
Double Stun Threshold while Shield is Raised

Legacy of Duality

Quarterstaff
Gain 250 Guard for 0.5 seconds per Combo expended when using Skills

Legacy of Dunkelhalt

Buckler
50% increased Parried Debuff Magnitude

Legacy of Dusk Vigil

Staff
Gain 30% of Physical Damage as Extra Fire Damage

Legacy of Edyrns Tusks

Body Armour
50% chance to inflict Bleeding on Hit 50% reduced Slowing Potency of Debuffs on You

Legacy of Elevore

Helmet
Charms gain 1 charge per Second +1 Charm Slot

Legacy of Erian's Cobble

Helmet
+30 to Accuracy Rating +10 to maximum Life +10 to maximum Mana 10% increased Rarity of Items found 10% increased Critical Hit Chance +5 to all Attributes +5% to all Elemental Resistances 3 Life Regeneration per second

Legacy of Ezomyte Peak

Helmet
15% increased Area of Effect Unwavering Stance

Legacy of Facebreaker

Gloves
+1 to Armour per Strength

Legacy of Foxshade

Body Armour
10% increased Movement Speed when on Full Life 100% increased Evasion Rating when on Full Life

Legacy of Greymake

Helmet
+50 to all Attributes

Legacy of Hoghunt

Two Hand Mace
+5% to Critical Hit Chance Maim on Critical Hit

Legacy of Horns of Bynden

Helmet
Every Rage also grants 1% increased Armour Gain 1 Rage on Melee Hit

Legacy of Hrimnor's Hymn

Two Hand Mace
25% chance for Slam Skills you use yourself to cause an additional Aftershock

Legacy of Ironbound

Bow
Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance

Legacy of Keeper of the Arc

Helmet
Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over time

Legacy of Kingsguard

Body Armour
Recover 5% of maximum Life for each Endurance Charge consumed

Legacy of Legionstride

Boots
+10% to Block chance

Legacy of Lifesprig

Wand
+2 to Level of all Spell Skills

Legacy of Mjölner

One Hand Mace
+200 Intelligence Requirement +3 to Level of all Lightning Skills

Legacy of Northpaw

Gloves
Base Critical Hit Chance for Attacks with Weapons is 7%

Legacy of Oaksworn

Shield
50% increased Life Regeneration rate

Legacy of Obern's Bastion

Boots
200% increased Stun Recovery

Legacy of Olrovasara

One Hand Mace
On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 120

Legacy of Quill Rain

Bow
50% increased Attack Speed 20% less Attack Damage

Legacy of Rondel de Ezo

Buckler
Curse Enemies with Enfeeble on Block

Legacy of Runeseeker's Call

Wand
75% increased effect of Socketed Runes

Legacy of Serle's Grit

One Hand Mace
Maximum Quality is 40%

Legacy of Spiteful Floret

Talisman
Every 5 Rage also grants 5% of Damage taken Recouped as Life

Legacy of Starkonja's Head

Helmet
5% of Damage from Hits is taken from your Damageable Companion's Life before you 100% increased Global Evasion Rating when on Low Life

Legacy of Svalinn

Shield
Chance to Block Damage is Lucky You take 20% of damage from Blocked Hits

Legacy of The Blood Thorn

Quarterstaff
Causes Bleeding on Hit Adds 4 to 8 Physical Damage

Legacy of The Knight-errant

Boots
Iron Reflexes

Legacy of The Sentry

Quarterstaff
100% increased Flammability Magnitude Adds 23 to 34 Fire damage to Attacks

Legacy of The Smiling Knight

Helmet
Aggravate Bleeding on targets you Critically Hit with Attacks

Legacy of The Unleashed

Body Armour
25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half

Legacy of The Vile Knight

Helmet
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%

Legacy of Trampletoe

Boots
Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed

Legacy of Trenchtimbre

One Hand Mace
Increases and Reductions to Minion Attack Speed also affect you

Legacy of Twisted Empyrean

Two Hand Mace
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana

Legacy of Tyranny's Grip

Spear
Strikes deal Splash Damage

Legacy of Wanderlust

Boots
Your speed is unaffected by Slows

Legacy of Wings of Caelyn

Helmet
Every Rage also grants 1% increased Stun Threshold Gain 1 Rage on Melee Hit

Legacy of Wulfsbane

Shield
Intimidate Enemies on Block for 8 seconds

Soul Core (34)

Soul Cores — stronger than runes, with mods runes can't provide.

Atmohua's Soul Core of Retreat

Body Armour
Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Focus
Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield

Cholotl's Soul Core of War

Bow
20% increased Projectile Speed

Citaqualotl's Soul Core of Foulness

Martial Weapon
Adds 19 to 29 Chaos damage

Citaqualotl's Thesis

Body Armour
You Recoup 50% of Damage taken by your Offerings as Life
Boots
Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves
One of your Persistent Minions revives when an Offering expires

Estazunti's Soul Core of Convalescence

Boots
12% increased speed of Recoup Effects
Helmet
8% of Damage taken Recouped as Life

Guatelitzi's Soul Core of Endurance

Martial Weapon
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff
50% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Guatelitzi's Thesis

Body Armour
10% of Physical Damage prevented Recouped as Life
Boots
Lose 5% of maximum Life per second while Sprinting 25% increased Movement Speed while Sprinting
Helmet
Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds

Hayoxi's Soul Core of Heatproofing

Helmet
+40% of Armour also applies to Cold Damage

Jiquani's Thesis

Boots
Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves
Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Helmet
+1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet

Opiloti's Soul Core of Assault

Martial Weapon
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff
50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Quipolatl's Soul Core of Flow

Helmet
8% increased Skill Effect Duration 8% increased Cooldown Recovery Rate

Quipolatl's Thesis

Body Armour
+75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves
Your Energy Shield Recharge starts when your Minions are Reformed
Helmet
A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate

Soul Core of Atmohua

Armour
Convert 20% of Requirements to Strength
Martial Weapon
Convert 20% of Requirements to Strength

Soul Core of Azcapa

Gloves
10% increased Quantity of Gold Dropped by Slain Enemies
Martial Weapon
+15 to Spirit

Soul Core of Cholotl

Armour
Convert 20% of Requirements to Dexterity
Martial Weapon
Convert 20% of Requirements to Dexterity

Soul Core of Citaqualotl

Armour
+5% to all Elemental Resistances
Martial Weapon
30% increased Elemental Damage with Attacks

Soul Core of Jiquani

Body Armour
3% increased maximum Life
Martial Weapon
Recover 2% of maximum Life on Kill

Soul Core of Opiloti

Helmet
20% increased Charm Charges gained
Martial Weapon
15% chance to cause Bleeding on Hit

Soul Core of Puhuarte

Gloves
+1% to Maximum Fire Resistance
Martial Weapon
30% increased Flammability Magnitude

Soul Core of Quipolatl

Boots
15% reduced Slowing Potency of Debuffs on You
Martial Weapon
5% increased Attack Speed

Soul Core of Tacati

Armour
+11% to Chaos Resistance
Martial Weapon
15% chance to Poison on Hit with this weapon

Soul Core of Ticaba

Body Armour
Hits against you have 20% reduced Critical Damage Bonus
Martial Weapon
+5% to Critical Damage Bonus
Shield or Buckler
Hits against you have 20% reduced Critical Damage Bonus

Soul Core of Topotante

Boots
25% increased Elemental Ailment Threshold
Martial Weapon
Attacks with this Weapon Penetrate 15% Elemental Resistances

Soul Core of Tzamoto

Helmet
+1% to Maximum Cold Resistance
Martial Weapon
30% increased Freeze Buildup

Soul Core of Xopec

Boots
+1% to Maximum Lightning Resistance
Martial Weapon
30% increased chance to Shock

Soul Core of Zalatl

Helmet
3% increased maximum Mana
Martial Weapon
Recover 2% of maximum Mana on Kill

Soul Core of Zantipi

Armour
Convert 20% of Requirements to Intelligence
Martial Weapon
Convert 20% of Requirements to Intelligence

Tacati's Soul Core of Affliction

Helmet
Enemies you Curse have -5% to Chaos Resistance

Topotante's Soul Core of Dampening

Gloves
+40% of Armour also applies to Fire Damage

Tzamoto's Soul Core of Ferocity

Helmet
+4 to Maximum Rage

Uromoti's Soul Core of Attenuation

Boots
15% increased Curse Duration 15% increased Poison Duration

Xipocado's Soul Core of Dominion

Sceptre
Minions deal 40% increased Damage with Command Skills
Wand or Staff
Minions deal 40% increased Damage with Command Skills

Xopec's Soul Core of Power

Martial Weapon
50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff
50% chance when you gain a Power Charge to gain an additional Power Charge

Zalatl's Soul Core of Insulation

Boots
+40% of Armour also applies to Lightning Damage

Idol (35)

Idols.

Bear Idol

Helmet
10% increased Area of Effect
Sceptre
Allies in your Presence deal 12 to 18 added Attack Physical Damage

Boar Idol

Gloves
Gain 1 Rage on Melee Hit
Sceptre
Allies in your Presence Regenerate 0.5% of your Maximum Life per second

Carved Cunning

Body Armour
Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Boots
Gain Onslaught for 4 seconds when your Marks Activate
Helmet
Enemies which are on Full Life cannot Evade your Hits

Carved Majesty

Body Armour
+3 to Spirit per Idol socketed in your Equipment
Boots
1% increased Movement Speed while Sprinting per Persistent Minion
Gloves
Companions gain Onslaught for 4 seconds on Hitting your Marked targets

Carved Mischief

Body Armour
200% increased Stun Threshold if you've been Stunned Recently
Gloves
+5% to maximum Block chance if you've Blocked with a raised Shield Recently
Helmet
Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit

Carved Tenacity

Boots
Your speed is Unaffected by Slows while Sprinting
Gloves
Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Helmet
Enemies have no Critical Damage Bonus for 4 seconds after you Blind them

Cat Idol

Gloves
25% increased Accuracy Rating
Sceptre
Allies in your Presence have 14% increased Critical Hit Chance

Fox Idol

Body Armour
Idols socketed in this item gain the benefits of their Bonded modifiers
Sceptre
50% increased Presence Area of Effect

Hawk Idol

Body Armour
10% increased Deflection Rating
Sceptre
Companions have 12% increased Attack Speed

Idol of Alira

Helmet
15% chance when you gain a Power Charge to gain an additional Power Charge
Sceptre
When you generate a Power Charge, Allies in your Presence generate that Charge instead

Idol of Eeshta

Helmet
15% increased Cost Efficiency
Sceptre
15% increased Mana Recovery rate while your Companion is in your Presence

Idol of Egrin

Helmet
Enemies you Curse take 6% increased Damage

Idol of Eramir

Body Armour
Skills have 10% chance to not remove Charges but still count as consuming them
Sceptre
Allies in your Presence share Charges with you

Idol of Greust

Buckler
Gain Deflection Rating equal to 20% of Evasion Rating
Sceptre
Companions deal 10% more Damage for each different type of dead Companion you have
Shield
+25% of Armour also applies to Elemental Damage

Idol of Grold

Boots
50% increased total Power counted by Warcries
Sceptre
15% increased Damage per each different Companion in your Presence

Idol of Kraityn

Gloves
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Sceptre
When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead

Idol of Maxarius

Body Armour
+1 Charm Slot
Sceptre
Flasks gain 0.2 charges per Second

Idol of Oak

Boots
15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Sceptre
When you generate an Endurance Charge, Allies in your Presence generate that Charge instead

Idol of Ralakesh

Helmet
8% increased Reservation Efficiency of Minion Skills
Sceptre
40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence

Idol of Silk

Sceptre
Companions in your Presence gain 1 Rage on hit
Shield
15% increased Block chance while your Companion is in your Presence

Idol of Sirrius

Gloves
8% increased Attack Speed
Sceptre
Allies in your Presence have 8% increased Movement Speed

Idol of the Martyr

Martial Weapon Wand or Staff
Meta Skills gain 40% increased Energy 25% reduced Spirit
Sceptre
Aura Skills have 25% increased Magnitudes 40% reduced Presence Area of Effect

Idol of the Pharisee

Martial Weapon Wand or Staff
Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana 30% reduced maximum Mana
Sceptre
Minions deal 60% increased Damage with Command Skills 30% reduced Mana Cost Efficiency of Command Skills

Idol of the Sycophant

Martial Weapon Wand or Staff
Gain 20% of Damage as Extra Damage of a random Element -20% to all Elemental Resistances
Sceptre
Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element Companions in your Presence have -20% to all Elemental Resistances

Idol of Thruldana

Martial Weapon
Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration
Sceptre
Allies in your Presence deal 13 to 27 added Attack Chaos Damage

Idol of Yeena

Boots
30% increased Skill Effect Duration with Plant Skills
Sceptre
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time

Owl Idol

Focus
12% increased Cooldown Recovery Rate
Sceptre
Allies in your Presence have 10% increased Cast Speed

Ox Idol

Sceptre
Allies in your Presence have +12% to all Elemental Resistances
Shield or Buckler
15% increased Block chance

Panther Idol

Body Armour
+10% of Armour also applies to Chaos Damage
Sceptre
Minions have +20% to Chaos Resistance

Primate Idol

Helmet
Minions have 15% increased maximum Life
Sceptre
Allies in your Presence deal 40% increased Damage

Rabbit Idol

Body Armour
12% increased Rarity of Items found
Sceptre
15% increased Spirit

Snake Idol

Gloves
8% increased Curse Magnitudes
Sceptre
Allies in your Presence have 10% increased Attack Speed

Stag Idol

Helmet
Projectiles have 15% chance to Fork
Sceptre
Allies in your Presence deal 1 to 40 added Attack Lightning Damage

Stoat Idol

Body Armour
5% of Damage taken bypasses Energy Shield
Sceptre
Companions have 25% increased maximum Life

Wolf Idol

Gloves
15% increased Magnitude of Bleeding you inflict
Sceptre
Allies in your Presence have 20% increased Critical Damage Bonus

Abyssal Eye (4)

Abyssal Eyes.

Amanamu's Gaze

Body Armour
+2 to Armour per 1 Spirit
Boots
1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet
Remove a Damaging Ailment when you use a Command Skill

Kurgal's Gaze

Boots
15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves
40% increased effect of Arcane Surge on you
Helmet
Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate

Tecrod's Gaze

Body Armour
Regenerate 1.5% of maximum Life per second
Boots
10% increased Movement Speed when on Low Life
Gloves
25% increased Life Cost Efficiency

Ulaman's Gaze

Body Armour
Prevent +3% of Damage from Deflected Hits
Gloves
Critical Hit chance is Lucky against Parried enemies
Helmet
+1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet

Congealed Mist (1)

Congealed Mist.

Raven-Touched Shard

Helmet
Raven-Touched